I had a lot of fun with this. As a previous DJ and vinyl collector it was a cool theme. The player character and ghost are so cute. I did have some trouble with the SHIFT and WASD for player movement. Also, the camera kept moving behind the walls and I would get lost. It was cool to go upstairs as well. The color scheme and models you made were awesome. The vinyl records look spot-on for the style you made them in. Adding some BGM music and SFX would have been nice. Overall great work!
This game had a lot of heart. Did you make all the visuals yourself?
Most of the feedback involves noting technical issues that I'm sure you are aware of. The camera has a lot of jank and it's almost impossible to control on the second floor. I'd recommend looking into CineMachine and it's CameraCollider components. It will solve all of those problems.
Everything here looks like it was authored originally. The animations and models all mesh together well. Also the screenshots for the game over screen and winning screen were a nice touch,
From a UX standpoint, there's no reason to have a sprint button since the ghost is faster than the walk speed. I would remove it outright since it's not utilized.
It's impressive that you went for a third person action game for your first entry! There is a lot of good work here.
Good artistic theme overall, tying the collection of vinyl records with the music store setting. Its also amazing you get it running on the web! I think one of the major issue with the game however is the feel of the character controller. The character does not FEEL fun to control, it could be due to speed, movement, but I suspect a big culprit is Cinemachine. Another issue is the sprint button, there's a quote from somewhere in GDC that says "if there is no reason to not press a button, then there should not be a button". Since you have to run all the time, taking it out might be a better approach. But overall, I like that you are able to make a full game loop, and also create animations (in pictures) of winning/losing states.
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I had a lot of fun with this. As a previous DJ and vinyl collector it was a cool theme. The player character and ghost are so cute. I did have some trouble with the SHIFT and WASD for player movement. Also, the camera kept moving behind the walls and I would get lost. It was cool to go upstairs as well. The color scheme and models you made were awesome. The vinyl records look spot-on for the style you made them in. Adding some BGM music and SFX would have been nice. Overall great work!
This game had a lot of heart. Did you make all the visuals yourself?
Most of the feedback involves noting technical issues that I'm sure you are aware of. The camera has a lot of jank and it's almost impossible to control on the second floor. I'd recommend looking into CineMachine and it's CameraCollider components. It will solve all of those problems.
Everything here looks like it was authored originally. The animations and models all mesh together well. Also the screenshots for the game over screen and winning screen were a nice touch,
From a UX standpoint, there's no reason to have a sprint button since the ghost is faster than the walk speed. I would remove it outright since it's not utilized.
It's impressive that you went for a third person action game for your first entry! There is a lot of good work here.
Good artistic theme overall, tying the collection of vinyl records with the music store setting. Its also amazing you get it running on the web! I think one of the major issue with the game however is the feel of the character controller. The character does not FEEL fun to control, it could be due to speed, movement, but I suspect a big culprit is Cinemachine. Another issue is the sprint button, there's a quote from somewhere in GDC that says "if there is no reason to not press a button, then there should not be a button". Since you have to run all the time, taking it out might be a better approach. But overall, I like that you are able to make a full game loop, and also create animations (in pictures) of winning/losing states.